But since we've got this whole RNG thing going on, the damage you will deal is random, and the stun duration will be random too. Your first skill, Chaos Bolt, is the simplest thing ever: a single target stun/nuke. As with any other hero, it is important to know your strengths and weaknesses, and in the case of CK, the former outweigh the latter by quite a lot. He can carry a pub game by himself pretty easily, but he's also useful at higher levels of play. As CK, you're not too shabby in the early game and shine in the mid game, so use that to secure a lead and go for victory before the enemy team can outscale you.Ĭhaos Knight does not look complicated on paper and is fairly straightforward to play, making him a decent pick for anyone relatively new to the game. How does that translate to his gameplay? It means you do not need gold as desperately as the hard carry, but you also don't scale as well.
In competitive, CK is most often used in position 2, meaning he's the person that gets farmed the second most in the team.
As CK, you rely on RNG just as much as the good ol' ogre does, but you perform a bit better if the lady luck doesn't favor you. Welcome to Chaos Knight, the Ogre Magi of melee heroes carries.